#59 Limbo


  • Original release year: 2010
  • Consoles: Xbox 360, PlayStation 3, Microsoft Windows, OS X, Linux, Steam, Xbox One, PlayStation 4 PlayStation Vita, iOS, Android, OnLive, Wii U

There are many examples of video games blurring the lines between being mere games and being art, but perhaps no game has come closer than 2010’s Limbo, with its unique art style, sound, and simple, but well-crafted gameplay. It’s games like that, that don’t just captivate me, but also has my wife intrigued and we both found Limbo an astounding experience to play.

Last generation saw the rise in the popularity of Indie games , but it also saw the rise in ‘hand-holding’ in games. Limbo has no hand-holding at all though and it’s all the more intriguing because of this. There is no in-game text, no tutorial, but instead Limbo manages to teach the player about what is essentially trial and error. If you die, you will re-start from the previous checkpoint (checkpoints are before each section or ‘puzzle’), but you won’t find yourself too far behind where you were before.

Limbo is a charming and visually stunning game.
Limbo is a charming and visually stunning game.

Limbo plays like a side-scrolling 2D platformer, but with a large emphasis on puzzles. There isn’t really an introduction or an explanation in Limbo. Your character wakes up in a forest, but that is all the player knows. You travel through the dangerous environment, with no real indication of where you are going. You just know you need to move forwards.

It’ll only take you a few hours to complete, but sometimes the best things come in smaller packages. There are very few games that are as brilliant as Limbo.

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